Seniors rolling dice.

Shake up game night with these 6 Bunco house rule variations


The best games are the ones you can customize with fun house rules. Bunco variations aren't as common as in games like Uno or Monopoly, but there are still plays to change how players score points, move around to other tables, and ways to end each round with a twist.

House rule 1: Swap the head tables with losing team


Traditionally, Bunco rules say the winning players go to the head table and the losing players heads shuffle “out” into the room. And typically the winning team at the head table merely moves around a chair so as to have a new partner for each game.

In this house variation, swap the rules so the winning players stay at the same table while the losing players shuffle around, with the biggest losers moving to the head table.

Or, make your own Bunco rules to decide the number of players who move. Some ideas include:


House rule 2: Make "traveling" a real trip


Bunco prizes are common among players as they roll specific combinations. The exact numbers that must be rolled are determined by the host or players and can be anything separate from a Bunco. These could be a series of numbers that adds up to a special date, age, or just a streak. For example, rolling 5-5-5 in any round, or a three-of-a-kind of any non-Bunco trio. In addition to regular Buncos, players can also score mini Buncos, which are tracked separately and can add to the excitement of the game.

  1. When the lucky player rolls a three-dice match, they shout "Traveling!" and receive an object (traditionally a pair of fuzzy dice) or a bag or box of mystery loot.
  2. They hold on to it until the next person rolls the magic combination.
  3. Whoever holds on to the bag until the end of the game wins the prize in the bag.

But you can make "Travelling" more literal by allowing only the player holding the dice to decide if and when they want to swap seats with some other player, even players at the head table. The traveling players then swap positions but leave behind the player’s points, inheriting their new positions for the next round.

It's a fun way to play Bunco with a whole new set of game rules.

House rule 3: Add bonus options to each Bunco


Consider these ideas to add more fun each time someone rolls a Bunco:

All these bonuses can be tracked on the bunco score sheet, which helps keep the game organized and fair.

These ideas work great at one-table Bunco parties since everyone can hear or take part at once.

Can you play Bunco with 4 players or an odd number of players? You bet!


When you play Bunco with an odd number of players, leave an empty chair or set a stuffed animal or another object to serve as a ghost placeholder (sometimes called a “Baby Bunco” or “Ghost”). Then, other players sitting opposite can take turns dice rolling on the phantom player’s behalf. This way, you can play Bunco with an odd number, ensuring that players roll the dice for the ghost player to maintain consistent game mechanics.

If, however, you have six or even eight players and want to play Bunco at one table as one team, play normally, but as each round ends, don’t bother moving around. Just shuffle around at each table so you have new players to sit opposite. It’s a social dice game, so shuffling around the table is part of the fun.

You can also play 1:1 across multiple tables if you have only a few players in your Bunco group.

House rule 4: Change the number of rounds played


Six rounds are traditionally played each round since each die goes up to 6 pips. But you can opt for lightning-fast rounds by reducing the number of rounds played per set to 3, 4, or 5.

The round ends when the head table scores 21 points, ensuring that the game progresses smoothly.

House rule 5: Play with a 9 or 12-sided die


You can really ramp up the competition and reduce the chances for a Bunco by using 9 or 12-sided dice. Just use two or three of the dice and play Bunco as you normally would, striving to roll off the same number of the round as always.

When the head table rings the bell after reaching 21 points, it signals the end of the round for all tables.

You could even choose to have 12-round sets if your die rolls that high.

House rule 6: Swap score sheets on a whim


In a devilishly fun twist, set special rules for players to swap their score sheet with another player. Perhaps a player who rolls two or three Buncos in a single round gets to ring the bell and swap score sheets with another player of their choosing.

Each table has a table tally sheet to keep track of scores, ensuring that swaps are recorded accurately.

Tips for Introducing New Rules


When you’re ready to shake things up with new rules, start small. Introduce minor changes first and gradually add more complex rules as everyone gets comfortable. This approach helps prevent confusion and ensures that all players are on the same page. Clear communication is key—make sure everyone understands the new rules before you start playing.

Here are some popular house rule variations to consider:


These are just a few examples of how you can customize your Bunco game. The key is to be creative and, most importantly, have fun!

Bonus Bunco variations: Add new ways for players to score (or lose) points


Add more to your score sheet with more than just the luck of the dice by adding new ways to earn points.


The middle table plays a crucial role in managing the flow of players and scores, adding another layer of strategy to the game.

Playing Bunco is a game of chance and social fun, so ask players in your Bunco group what ideas they have, too. And when you're ready to play solo, your couch or desk is always the head table at PlayBunco.com.